Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Would you like to go to the next floor?"])
    ShowChoices([["Not yet", "Proceed to next floor"], 1])
    When([0, "Not yet"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Proceed to next floor"])
      ControlVariables([121, 121, 2, 0, 1])
      CallCommonEvent([901])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShotBalloonIcon([0, 1, false])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
    ShowTextAttributes(["lamia_fc1", 2, 0, 2])
    ShowText(["\\n<Lamia>Kyaa!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The lamia has fallen into the fountain!"])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowAnimation([2, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>I am the Goddess of this fountain..."])
    ShowText(["It seems you've dropped something fairly dull into this sacred fountain."])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Is this unfortunate lamia what you dropped?"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>Oh, hello there."])
    ShowText(["Didn't expect meeting you here."])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Or is it this ordinary lamia?"])
    ShowTextAttributes(["lamia_fc1", 2, 0, 2])
    ShowText(["\\n<Lamia>Hey, what is this!?"])
    ShowText(["Help me out, quick!"])
    ControlSwitches([34, 34, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Or is it this expensive lamia?"])
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<Shirohebi>What on earth is this?"])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Now, answer me honestly..."])
    ShowText(["Which lamia did you drop?"])
    ShowChoices([["Unfortunate Lamia", "Ordinary Lamia", "Expensive Lamia"], 0])
    When([0, "Unfortunate Lamia"])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>I'm thrilled that you chose me!"])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>How humble of you..."])
      ShowText(["Here, take this great armor to protect yourself."])
      CallCommonEvent([836])
      Empty([])

    When([1, "Ordinary Lamia"])
      ShowTextAttributes(["lamia_fc1", 0, 0, 2])
      ShowText(["\\n<Lamia>So, that's good."])
      ShowText(["I'm glad you answered honestly."])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>You are an honest man..."])
      ShowText(["Let this great weapon be given to the owner of a pure heart."])
      CallCommonEvent([831])
      Empty([])

    When([2, "Expensive Lamia"])
      ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
      ShowText(["\\n<Shirohebi>What...? I have no idea who you are, but..."])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>You lied to me..."])
      ShowText(["You who are covered in greed, shall follow the path of hardship."])
      PlaySE(["RPG::SE(@name=\"mon_down4\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The strength of enemies in the Labyrinth increased!"])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>But, only by a pinch..."])
      ShowText(["It seems that your rare points have also increased along with the strength of enemies."])
      ConditionalBranch([1, 151, 0, 0, 0])
        ControlVariables([150, 150, 1, 0, 30])
        CallCommonEvent([918])
        CallCommonEvent([919])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Rare points up 30!"])
        ShowText(["(Current rare points: \\V[150])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 151, 0, 1, 1])
        ControlVariables([150, 150, 1, 0, 150])
        CallCommonEvent([918])
        CallCommonEvent([919])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Rare points up 150!"])
        ShowText(["(Current rare points: \\V[150])"])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>Now go, hero Luka."])
    ShowText(["Go forward, and do your best..."])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    Wait([60])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>The lamia that fell into the fountain didn't come back..."])
    Wait([60])
    ControlVariables([121, 121, 2, 0, 1])
    CallCommonEvent([901])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShotBalloonIcon([0, 1, false])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
    ShowTextAttributes(["succubus_fc1", 4, 0, 2])
    ShowText(["\\n<Succubus>Whoa...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A succubus has fallen into the fountain!"])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowAnimation([2, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>I am the Goddess of this fountain..."])
    ShowText(["It seems you've dropped something fairly dull in this sacred fountain."])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Is this unfortunate succubus the one you dropped?"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>Hey, help me please!"])
    ShowText(["In return, I'll give you something good!"])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Or was it this ordinary succubus?"])
    ShowTextAttributes(["succubus_fc1", 4, 0, 2])
    ShowText(["\\n<Succubus>Oh no, my clothes are soaking wet..."])
    ShowText(["Of course you will help me, right?"])
    ControlSwitches([34, 34, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Or was it this expensive succubus?"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>I guess I would be considered expensive..."])
    ShowText(["In any case, of course you'll choose me~♪"])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Now, answer me honestly..."])
    ShowText(["What succubus did you drop?"])
    ShowChoices([["Unfortunate Succubus", "Ordinary Succubus", "Expensive Succubus"], 0])
    When([0, "Unfortunate Succubus"])
      ShowTextAttributes(["eva_fc1", 1, 0, 2])
      ShowText(["\\n<Eva>Hey, you're going to help me?"])
      ShowText(["After all, there's chocolate in the world~♪"])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>How humble of you..."])
      ShowText(["Here, take this great armor to protect yourself."])
      CallCommonEvent([835])
      Empty([])

    When([1, "Ordinary Succubus"])
      ShowTextAttributes(["succubus_fc1", 5, 0, 2])
      ShowText(["\\n<Succubus>Ufufu, thanks."])
      ShowText(["I'll treat you to a special dish later."])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>You are an honest man..."])
      ShowText(["Let this great weapon be given to the owner of a pure heart."])
      CallCommonEvent([833])
      Empty([])

    When([2, "Expensive Succubus"])
      ShowTextAttributes(["arumaeruma_fc2", 1, 0, 2])
      ShowText(["\\n<Alma Elma>Ufufu, you chose me?"])
      ShowText(["Well then, I'll give you a lot to be thankful for later...♪"])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>You lied to me..."])
      ShowText(["You who are covered in greed, shall follow the path of hardship."])
      PlaySE(["RPG::SE(@name=\"mon_down4\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The strength of enemies in the Labyrinth increased!"])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>But, only by a pinch..."])
      ShowText(["It seems that your rare points have also increased along with the strength of enemies."])
      ConditionalBranch([1, 151, 0, 0, 0])
        ControlVariables([150, 150, 1, 0, 30])
        CallCommonEvent([918])
        CallCommonEvent([919])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Rare points up 30!"])
        ShowText(["(Current rare points: \\V[150])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 151, 0, 1, 1])
        ControlVariables([150, 150, 1, 0, 150])
        CallCommonEvent([918])
        CallCommonEvent([919])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Rare points up 150!"])
        ShowText(["(Current rare points: \\V[150])"])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>Now go, hero Luka."])
    ShowText(["Go forward, and do your best..."])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    Wait([60])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>The succubus that fell in the fountain never came back..."])
    Wait([60])
    ControlVariables([121, 121, 2, 0, 1])
    CallCommonEvent([901])
    ExitEventProcessing([])
    Empty([])

  Page 2
    ShotBalloonIcon([0, 1, false])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Slime Girl>Wawawa...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The slime girl fell into the fountain!"])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowAnimation([2, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>I am the Goddess of this fountain..."])
    ShowText(["It seems you've dropped something fairly dull in this sacred fountain."])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Did you just drop a slime?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime>........"])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Or was it an idiotic slime girl?"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Hooray! This is fun!"])
    ControlSwitches([34, 34, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Or was it this expensive slime girl?"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetie>This fountain is very beautiful."])
    ShowText(["I wonder if I could make this a sacred place for the slimes..."])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Now, answer me honestly..."])
    ShowText(["What slime did you drop?"])
    ShowChoices([["A slime", "Idiotic slime girl", "Expensive slime girl"], 0])
    When([0, "A slime"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Slime>........"])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>How humble of you..."])
      ShowText(["Here, take this great armor to protect yourself."])
      CallCommonEvent([835])
      Empty([])

    When([1, "Idiotic slime girl"])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Slime Girl>Wawawa~i!Wawawa~i!"])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>You are an honest man..."])
      ShowText(["Let this great weapon be given to the owner of a pure heart."])
      CallCommonEvent([832])
      Empty([])

    When([2, "Expensive slime girl"])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>To abandon an innocent slime girl and to choose me..."])
      ShowText(["You are an evil human being."])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>You lied to me..."])
      ShowText(["You who are covered in greed, shall follow the path of hardship."])
      PlaySE(["RPG::SE(@name=\"mon_down4\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The strength of enemies in the Labyrinth increased!"])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>But, only by a pinch..."])
      ShowText(["It seems that your rare points have also increased along with the strength of enemies."])
      ConditionalBranch([1, 151, 0, 0, 0])
        ControlVariables([150, 150, 1, 0, 30])
        CallCommonEvent([918])
        CallCommonEvent([919])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Rare points up 30!"])
        ShowText(["(Current rare points: \\V[150])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 151, 0, 1, 1])
        ControlVariables([150, 150, 1, 0, 150])
        CallCommonEvent([918])
        CallCommonEvent([919])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Rare points up 150!"])
        ShowText(["(Current rare points: \\V[150])"])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>Now go, hero Luka."])
    ShowText(["Go forward, and do your best..."])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    Wait([60])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>The slime girl who fell in the fountain never came back..."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>I'm right here~♪"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>...what?"])
    Wait([60])
    ControlVariables([121, 121, 2, 0, 1])
    CallCommonEvent([901])
    ExitEventProcessing([])
    Empty([])

  Page 3
    ShotBalloonIcon([0, 1, false])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>Kyaa!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya fell into the fountain!"])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowAnimation([2, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>I am the Goddess of this fountain..."])
    ShowText(["It seems you've dropped something fairly dull in this sacred fountain."])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Is it this pitiful excuse for a childhood friend that you dropped?"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey!? How am I a pitiful childhood friend!?"])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Or is it this greedy childhood friend?"])
    ShowTextAttributes(["soniamanyu_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya Mainyu>Fufufufufu..."])
    ControlSwitches([34, 34, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Or is it a ■■■ childhood friend?"])
    ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya Chaos>■■■■■■■■■■■■■■■■..."])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Now, answer me honestly..."])
    ShowText(["Which childhood friend did you drop?"])
    ShowChoices([["Pitiful childhood friend", "Greedy childhood friend", "■■■ childhood friend"], 0])
    When([0, "Pitiful childhood friend"])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Somehow, I don't feel satisfied."])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>You are an honest man..."])
      ShowText(["Let this great weapon be given to the owner of a pure heart."])
      CallCommonEvent([831])
      Empty([])

    When([1, "Greedy childhood friend"])
      ShowTextAttributes(["soniamanyu_fc1", 1, 0, 2])
      ShowText(["\\n<Sonya Mainyu>Oh, you knew..."])
      ShowText(["That I'm the true Sonya."])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>With good intentions, you picked your childhood friend."])
      ShowText(["Here, take this great armor to protect yourself."])
      CallCommonEvent([837])
      Empty([])

    When([2, "■■■ childhood friend"])
      ShowTextAttributes(["soniachaos_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya Chaos>■■■■■■■■■■■■■■■■..."])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>Wow, what a distressing choice..."])
      ShowText(["Let's send you on the path of suffering."])
      PlaySE(["RPG::SE(@name=\"mon_down4\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The strength of enemies in the Labyrinth increased!"])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>But, only by a pinch..."])
      ShowText(["It seems that your rare points have also increased along with the strength of enemies."])
      ConditionalBranch([1, 151, 0, 0, 0])
        ControlVariables([150, 150, 1, 0, 30])
        CallCommonEvent([918])
        CallCommonEvent([919])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Rare points up 30!"])
        ShowText(["(Current rare points: \\V[150])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 151, 0, 1, 1])
        ControlVariables([150, 150, 1, 0, 150])
        CallCommonEvent([918])
        CallCommonEvent([919])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Rare points up 150!"])
        ShowText(["(Current rare points: \\V[150])"])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>Now go, hero Luka."])
    ShowText(["Go forward, and do your best..."])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    Wait([60])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>What the hell?! What is this?!"])
    Wait([60])
    ControlVariables([121, 121, 2, 0, 1])
    CallCommonEvent([901])
    ExitEventProcessing([])
    Empty([])

  Page 4
    ShotBalloonIcon([0, 1, false])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
    ShowTextAttributes(["lazarus1_fc1", 6, 0, 2])
    ShowText(["\\n<Lazarus>Whoa!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lazarus has fallen into the fountain!"])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowAnimation([2, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>I am the Goddess of this fountain..."])
    ShowText(["It seems you've dropped something fairly dull in this sacred fountain."])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Did you lose this messy Lazarus?"])
    ShowTextAttributes(["lazarus1_fc1", 5, 0, 2])
    ShowText(["\\n<Lazarus>What the hell? Hey, help me!"])
    ControlSwitches([33, 33, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Or was it this handsome Lazarus?"])
    ShowTextAttributes(["lazarus3_fc1", 3, 0, 2])
    ShowText(["\\n<Lazarus>Hey, what is this..."])
    ShowText(["Was I kidnapped?"])
    ControlSwitches([34, 34, 0])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Or was it a quiet Lazarus?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Stone Lazarus>......"])
    ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
    ShowText(["\\n<Ilias>Now, answer me honestly..."])
    ShowText(["Which Lazarus did you drop?"])
    ShowChoices([["Messy Lazarus", "Handsome Lazarus", "Quiet Lazarus"], 0])
    When([0, "Messy Lazarus"])
      ShowTextAttributes(["lazarus1_fc1", 3, 0, 2])
      ShowText(["\\n<Lazarus>What on earth is going on?"])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>You are an honest man..."])
      ShowText(["Let this great weapon be given to the owner of a pure heart."])
      CallCommonEvent([832])
      Empty([])

    When([1, "Handsome Lazarus"])
      ShowTextAttributes(["lazarus3_fc1", 1, 0, 2])
      ShowText(["\\n<Lazarus>Oh, thanks!"])
      ShowText(["I don't have anything to give you!"])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>Blinded by handsomeness, you lied to me..."])
      ShowText(["You who are covered in greed, shall follow the path of hardship."])
      PlaySE(["RPG::SE(@name=\"mon_down4\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The strength of enemies in the Labyrinth increased!"])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>But, only by a pinch..."])
      ShowText(["It seems that your rare points have also increased along with the strength of enemies."])
      ConditionalBranch([1, 151, 0, 0, 0])
        ControlVariables([150, 150, 1, 0, 30])
        CallCommonEvent([918])
        CallCommonEvent([919])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Rare points up 30!"])
        ShowText(["(Current rare points: \\V[150])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 151, 0, 1, 1])
        ControlVariables([150, 150, 1, 0, 150])
        CallCommonEvent([918])
        CallCommonEvent([919])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Rare points up 150!"])
        ShowText(["(Current rare points: \\V[150])"])
        Empty([])
      BranchEnd([])
      Empty([])

    When([2, "Quiet Lazarus"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Petrified Lazarus>"])
      ShowText(["........"])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>To pick a statue in such bad taste..."])
      ShowText(["If it's not too much trouble, please dress it up with this."])
      CallCommonEvent([835])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
    ShowText(["\\n<Ilias>Now go, hero Luka."])
    ShowText(["Go forward, and do your best..."])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    Wait([60])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Uncle Lazarus never came back..."])
    Wait([60])
    ControlVariables([121, 121, 2, 0, 1])
    CallCommonEvent([901])
    ExitEventProcessing([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ControlSwitches([49, 49, 0])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([45, 45, 0])
    CallCommonEvent([903])
    ControlSwitches([49, 49, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSwitches([49, 49, 0])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([46, 46, 0])
    CallCommonEvent([903])
    ControlSwitches([49, 49, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    FadeoutScreen([])
    ControlSwitches([41, 41, 1])
    ControlSwitches([52, 52, 1])
    ChangeSaveAccess([1])
    ControlSwitches([61, 61, 1])
    ControlSwitches([62, 62, 1])
    ControlSwitches([63, 63, 1])
    ControlSwitches([64, 64, 1])
    ControlSwitches([65, 65, 1])
    ControlSwitches([69, 69, 1])
    ControlSwitches([70, 70, 1])
    ControlSwitches([71, 71, 1])
    ControlSwitches([72, 72, 1])
    ControlSwitches([54, 54, 1])
    ControlSwitches([66, 66, 1])
    ControlSwitches([67, 67, 1])
    ControlSwitches([68, 68, 1])
    ControlVariables([131, 131, 0, 0, 0])
    ControlVariables([121, 121, 0, 0, 0])
    CallCommonEvent([112])
    ConditionalBranch([1, 121, 1, 122, 1])
      ControlVariables([122, 122, 0, 1, 121])
      Empty([])

    BranchEnd([])
    TransferPlayer([0, 576, 14, 50, 2, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the renewal of the Labyrinth of Chaos, the past labyrinth got erased!"])
    ConditionalBranch([1, 912, 0, 0, 0])
      ConditionalBranch([0, 2332, 0])
        ConditionalBranch([0, 4, 0])
          Script(["delete_actor_ex(26)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          Script(["delete_actor_ex(5)"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Wait([60])
    FadeinScreen([])
    EraseEvent([])
    Empty([])

  Page 1
    Empty([])
